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The Mount function is available when you have finished the Lv 13 Main Quest.

Interface[]

You can enter the Mount interface via the Mount icon. Your current Mount will be displayed with four Mount Gear slots - two on each side - and its Mount Skills will be displayed below.

Mount Soul and Advanced Mount Soul[]

Mount Souls and Advanced Mount Souls are special “food” for your mount. The maximum number of Souls you are able to use depends on your Mount Tier. A higher-ranked Mount can use more Mount Souls and Advanced Mount Souls.    

Mount Soul[]

Mount Soul

When your Mount reaches Tier 3, you can use Mount Souls.
Attribute Bonus: HP +250, Atk +150, Phy. DEF +75, Mana DEF +75
Sources: Maze Adventure, Accumulative Top-up

[]

Advanced Mount Soul[]

Advanced Mount Soul

When your Mount reaches Tier 4, you can use Advanced Mount Souls.
Attribute Bonus: Each Advanced Mount Soul will increase all your Mount's current attributes by 2%.
Sources: Maze Adventure, Accumulative Top-up

Mount Gear[]

There are four different Mount Gears: Saddle, Horseshoe, Stirrup and Bridle. Every piece of Mount Gear is unique in game.    

Mount Gear is obtainable from Sword Hell and VIP Instances.    

You can never upgrade or fortify Mount Gear.    

Mount Skills[]

There are four Mount Skill classes: [Basic], [Medium], [Advanced] and [Super]. The higher the class, the bigger the effect.

Mount Skill Books are tiered: Tier 3 Skill Books are [Primary]; Tier 4 Books are [Medium]; Tier 5 are [Advanced]; and Tier 6-7 are [Super].

A lower-tiered Skill can be upgraded without using up more Skill Slots using a higher-tiered Skill Book. So Aim [Primary] can be upgraded to Aim [Advanced] if the Mount is sufficiently upgraded enough and the correct Skill Books are owned.

If all of the Skill Slots are used and another Skill Book is used, then a Skill is replaced.

Assault[]

Basic: While attacking, one has certain chances to add ATK by 750 points, lasting for 6s.
Medium: While attacking, one has certain chances to add ATK by 1500 points, lasting for 6s.
Advanced: While attacking, one has certain chances to add ATK by 3000 points, lasting for 6s.

Harden[]

Basic: While attacking, one has certain chances to increase Dual DEF by 500 points, lasting for 6s.
Medium: While attacking, one has certain chances to increase Dual DEF by 1000 points, lasting for 6s.
Advanced: While attacking, one has certain chances to increase Dual DEF by 2000 points, lasting for 6s.

Rage[]

Basic: While attacking, one has certain chances to add Crit by 750 points, lasting for 6s.
Medium: While attacking, one has certain chances to add Crit by 1500 points, lasting for 6s.
Advanced: While attacking, one has certain chances to add Crit by 3000 points, lasting for 6s.

Toughness[]

Basic: While attacking, one has certain chances to increase Tenacity by 500 points, lasting for 6s.
Medium: While attacking, one has certain chances to increase Tenacity by 1000 points, lasting for 6s.
Advanced: While attacking, one has certain chances to increase Tenacity by 2000 points, lasting for 6s.

Aim[]

Basic: While attacking, one has certain chances to increase Hit by 500 points, lasting for 6s.
Medium: While attacking, one has certain chances to increase Hit by 1000 points, lasting for 6s.
Advanced: While attacking, one has certain chances to increase Hit by 2000 points, lasting for 6s.

Swift[]

Basic: While attacking, one has certain chances to increase Dodge by 500 points, lasting for 6s.
Medium: While attacking, one has certain chances to increase Dodge by 1000 points, lasting for 6s.
Advanced: While attacking, one has certain chances to increase Dodge by 2000 points, lasting for 6s.

Sprint[]

Holy: When attacking, set chance of increase movement speed by 30%, lasting for 15 seconds.

Kill[]

Holy: When attacking, set chance of increasing Damage by 30%, lasting for 6 seconds.

Guardian[]

Holy: When attacking, set chance of reducing own DMG received by 30%, lasting for 6 seconds.

Healing[]

Holy: When attacking, set chance of recovering own HP by 50%.

Mount Seal[]

Holy: When attacking, set chance of sealing target's mount attributes and mount skill, lasting for 4 seconds.

Gear Seal[]

Holy: When attacking, set chance of sealing target's gear attributes, lasting for 4 seconds.

Stun[]

Holy: When attacking, set chance of stunning target, lasting for 4 seconds.

Calmness[]

Holy: When attacking, set chance of reducing target's Crit Hit by 50%, lasting for 6 seconds.

Mods[]

You are able to Modify your Mount by clicking the Modify icon in the Mount interface. For each Activation Card that is used, its relative Mod will be active for 7 days. When the same Mod is activated repeatedly, its activation time and basic attributes can be stacked.

Current available Mount Mods include:

Archfiend Dragon[]

Activation Cost: Archfiend Dragon Card
Attribute Bonus:

HP +1500 ATK +600
Phy. DEF +600 Mana DEF +300
Crit +50 Tenacity +50
Hit +50 Dodge +25

Lenny[]

Activation Cost: Lenny Card
Attribute Bonus:

HP +22500 ATK +9000
Phy. DEF +4500 Mana DEF +4500
Crit +750 Tenacity +750
Hit +750 Dodge +375

Inardesco[]

Activation Cost: Inardesco Card
Attribute Bonus:

HP +15000 ATK +6000
Phy. DEF +3000 Mana DEF +3000
Crit +500 Tenacity +500
Hit +500 Dodge +250

Christmas Reindeer[]

Activation Cost: Christmas Reindeer Card
Attribute Bonus:

HP +3000 ATK +1200
Phy. DEF +1200 Mana DEF +600
Crit +100 Tenacity +100
Hit +100 Dodge +50

Devil Fire[]

Activation Cost: Devil Fire Card
Attribute Bonus:

HP +37500 ATK +15000
Phy. DEF +7500 Mana DEF +7500
Crit +1250 Tenacity +1250
Hit +1250 Dodge +625

Thorchild[]

Activation Cost: Thorchild Card
Attribute Bonus:

HP +75000 ATK +30000
Phy. DEF +15000 Mana DEF +15000
Crit +2500 Tenacity +2500
Hit +2500 Dodge +1250

Interstellar[]

Activation Cost: Interstellar Card
Attribute Bonus:

HP +50000 ATK +16000
Phy. DEF +9000 Mana DEF +9000
Crit +1500 Tenacity +1500
Hit +1500 Dodge +750

Unicorn[]

Activation Cost: Unicorn Card
Attribute Bonus:

HP +15000 ATK +6000
Phy. DEF +6000 Mana DEF +3000
Crit +500 Tenacity +500
Hit +500 Dodge +250

Midnight Dasher[]

Activation Cost: Midnight Dasher Card
Attribute Bonus:

HP +90000 ATK +45000
Phy. DEF +15000 Mana DEF +15000
Crit +3000 Tenacity +3000
Hit +3000 Dodge 1250

IcyFlame Dragon[]

Activation Cost: IcyFlame Dragon Card
Attribute Bonus:

HP +100000 ATK +50000
Phy. DEF +22000 Mana DEF +22000
Crit +4000 Tenacity +4000
Hit +4000 Dodge +2000

Mount Upgrade[]

Click the “Upgrade” button in Mount interface to enter Mount Rank Upgrade Interface. 

A Mount Orb is a must material to upgrade a Mount. 

Mount Orbs that are consumed will add Mount Lucky Points to the Lucky Bar. More Lucky Points mean a higher chance to achieve a successful upgrade. When the Lucky Points accumulate to a certain number, the Mount will be upgraded automatically. If the Lucky Bar is completely filled, the Mount will be forced to upgrade. 

Lucky Points will never get cleared for Mounts that are lower than Tier 3. Starting from Tier 3, Lucky Points will get cleared at 5:00am every day.

A higher-ranked Mount provides better attribute bonuses to your character.

Upgrade Requirements[]

The following chart shows the approximate number of Mount Orbs needed to attain the next level. This data comes from user submitted amounts and may not be 100% accurate.    

Mount

Orbs

Tier 2 2
Tier 3 50-60
Tier 4 180-200
Tier 5 471-680
Tier 6 1048*-1800
Tier 7 2235-2600
Tier 8 3700-4970
Tier 9 5560-7976
Tier 10 8504-9400
Tier 11 11484-12924
Tier 12 16340-17590
Tier 13 150050-167200
Tier 14 270045-300000
Tier 15 562600-625000
  • This is unconfirmed and it is suggested that you gather more than this number as most user reports recommend at least 1500 Mount Orbs for the upgrade between Tier 5 and 6. 

However for Tier 16-20, upgrading Mount needs Refined Mount Orbs. You can get these orbs by buying in the Shop, synthesizing 20 Mount Orbs into 1 Mount Orb in Blacksmith (make sure to put a check on the consume cor or diamond for a 100% success) or in Orbs Exchange in Treasure Instance.

Mount Refine Orbs
Tier 16 7503-8335
Tier 17 9424-10468
Tier 18 11335-12615
Tier 19 15519-17241
Tier 20 17424-19360

Titles[]

The following titles can be earned with Mount.

Gentle Company[]

Loyal Company[]

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